//
// Created by Scave on 2023/11/13.
//

#include "Renderer.h"
#include "component/BasicComponents.h"
#include "component/InternalComponent.h"

NS_RIDER_BEGIN

    SpriteRenderer::SpriteRenderer(const SMART_PTR<RenderContext>& context) : Renderer(context) {
        this->program_ = MAKE_SMART_PTR<StandardShaderProgram>();
    }

    void SpriteRenderer::Render(std::shared_ptr<RenderNode> node) {

    }

NS_RIDER_END
